

Herald Pavilion Control center
Herald Pavilion Control Center directs everything your players see outside of combat — scenery, maps, and video, switched with a click on any screen you choose. It's built for a real table, not just a slideshow: a dedicated screen for true-scale battle maps, fog of war, overland map reveal, and a direct line to Combat Tracker's live view, all controlled from one window.
The Stage
Your players' screen shows exactly one thing at a time — an image, a video, a map, or another app's live view — and switching between them is instant. Point Pavilion at your own media folders — as many as you like — and it builds a library from what's already there, nothing copied or moved. Everything inside those folders shows up on the stage, so most DMs keep one built just for this, holding exactly what's meant for the table. Arrange your favorites into named scenes, and recall any of them with a single click during play.

Add a Table Screen
Add a second screen from Settings, name it, and bind it to whichever monitor or TV is sitting on the table. Pick the one screen that carries audio — every other screen's video plays muted automatically, so sound never plays from two places at once. Once you've got more than one screen, a scene can set both at the same time: your player-facing screen on one thing, the table on another, switched together with a single click.

Herald Combat Tracker, Routed Through Pavilion
Connect Combat Tracker once, and its live combat view becomes just another scene on your stage — turn order, HP, all of it. Turn on Combat Autopilot, and Pavilion switches to it automatically the moment you roll initiative, then fades back to your scenery the second the fight ends. No remote, no clicking. You just play.

Overland Maps
Pick a map image from your library, then place pins for the places, landmarks, and labels your players will discover — every pin starts hidden. Reveal one with a click, and it appears live on the player screen instantly; anything you haven't revealed stays off their view entirely. Drag the party token to move the group, and it glides to its new spot instead of jumping, so it reads as travel rather than a cut.

Calibrated Battle Maps
A grid square on a true-scale battle map measures one real physical inch, so a standard miniature on its normal base just sits correctly on the screen. Two numbers make that possible: the map's own scale, measured precisely even on a large image, and the screen's calibration, set once with a ruler and never touched again. Get both right, and the size is done — there's no zoom to fight with afterward, since physical scale is locked the moment you calibrate.


Fog of War
Turn it on for any battle map, and it stays hidden until your players actually explore it. Divide the map into named regions during setup, then reveal them one at a time as the party finds their way through — a click opens a room live on the table screen. You still see everything, just dimmed, so you can keep running the map; your players see solid black until you reveal it. There are no tokens and no line-of-sight here — this is a manual reveal tool built for a table using real miniatures, not a virtual tabletop.

Websites & Sound
Put any webpage right on the player screen — paste an address and it's live, which makes it an easy way to show a handout or a stat block from a site like D&D Beyond. And if you use Syrinscape for music and ambience, add a sound button once and trigger that mood with a single click during play.


Remote Devices

Turn on Remote Displays, and a QR code and session code appear — players on the same Wi-Fi scan or type in, and their phone or tablet follows along. Battle maps stay on the table screen only, by design: a phone can't hold true physical scale, and with fog in play, sending that image to a hand-held device would give away what's still hidden. Everything else — scenery, video, the overland map, Combat Tracker's live view, websites — follows normally.
Skins & Backup
Backup - Export everything — scenes, maps, battle-map calibrations, sound buttons, and settings — into one dated backup file, anywhere you choose. Restore shows you what's inside before anything is touched, and your previous data is always kept as a safety copy, never simply overwritten.
Skins - Pavilion ships with one clean visual theme today, with more on the way.


Get Herald Pavilion Control Center - Two ways to start
Try the free demo first: every feature above, capped at 3 scenes, one screen, and no remote devices — enough to see exactly how it runs before you buy.
Already know this is what your table needs? Herald Pavilion Control Center is one purchase — no subscription, no account, everything stays on your PC.
Get both, save on both
Running Combat Tracker too? You've already seen how they work together — buy both and save on the pair.






